Coastal nodes

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Pre-alpha naval concept.[1]

There will be healthy amounts of sea content within the coastlines of the continents that does not fall into the "open sea" area.[2]Steven Sharif

There will be nodes along the coast and on islands.[3]

  • These nodes will have specific water oriented influences and abilities, services, questlines, that relate to the seas.[3]
    • There is a healthy amount of sea content within the coastlines of the continents that does not fall into the open sea area.[2]
  • Coastal nodes change the spawn tables of the nearby water content and can also trigger specific events.[4]
  • Harbors in coastal nodes will have quest lines that relate to the ocean and nearby islands.[4]
  • It may be possible to siege a coastal city by sea.[5]

Island chains are part of Ashes of Creation naval content.[6][7]

Harbors

Alpha-1 harbor early preview concept.[8]

Harbors that are located in specific areas around the world along the coast and those are points of interest that get adopted by a node when they reach certain levels in proximity to that harbor, or if the node gets vasseled by a parent or sovereign node in relationship to their vassal owning that harbor.[9]Steven Sharif

Harbors appear along the coast as a result of a node being developed on or near to the coast.[10][11] Harbors have a significant amount of influence over the waters.[12]

There will be harbors that boats can go inside of those will be present along the coast. Harbors can pop up as a result of a node being developed nearby, if it's near the coast or if a node itself is on the coast it can have a harbor component to it. There will likely be quests that are granted from this harbor, specifically with regards to the sea and sea content; and what you can do in this harbor will be a lot of different things including upgrades to the boats.[11]Steven Sharif

Ship building

Ship building is a crafting profession that is able to construct ship components based on blueprints that unlock capabilities that scale with their progression within the ship building profession.[10][4][14]

  • Movement, Durability, Speed, Turn rate, Hit points, Defensive and Damage abilities.[15][10][4][14]
  • Weapon slots.[15]
  • Aesthetic customization.[14]
  • Ship components can be sold to other players.[10]

You can have the base value of a hull. That hull might have certain placements that are available when it comes to utility slots and/or weapon slots for the ship. Essentially you are going to have that hull itself be augmented by constructibles via the ship building profession.[15]Steven Sharif

A player does not need to be a ship builder to construct ships. Players utilize the ship components that are crafted by ship builders to upgrade their ships.[10][11]

  • Anyone with the right schematics, materials and an advanced enough node may construct a ship.[16]

You will not need to be a ship builder profession to construct ships. The shipbuilder profession particularly they have the ability to craft components of the ships which increases the ship's capabilities, defenses, speeds, turn rate, offense and defense, you know all those types of things and then they can sell those to other players.[10]Steven Sharif

  • Players can choose which "joints" get populated with either offensive (weaponry), defensive, or utility attachments they want on their ship prior to construction completion.[18][19][20]
    • The types of attachments that are available are dictated by the ship's class.[18]

Ships are going to also have classes. Those classes are going to dictate the type of of attachments that can be applied and in what quantity. A military vessel type may have more capacity for weapon based attachments. A transport ship might have more capacity for defensive based attachments. And then you'll have more versatile ships that can share across those types. So in that sense you are constructing a componentized ship for the types of activities you intend to do: Are you a raider? Are you a mover of goods? Are you an adventurer? These types of things are going to inform your decision of what the attachments you're going to have in those three categories.[18]Steven Sharif

Summoning ships

Only the player who has the ship item in their inventory can summon that ship.[21]

You can summon your ships up but you'll need to summon them from land, which means that if something happens to your armada out at sea you won't have backups to just summon immediately in the middle of the fight... They'll have to do so from shore somewhere from some port or harbor.[24]Steven Sharif

Naval caravans

Alpha-1 Niküa naval caravan 3D render.[26]

Caravans are capable of transitioning from land to naval caravans. So if you start out as a land-based Caravan and you move to the coast and you want to move into the water there's gonna be a little transition period there; it's gonna be a little construction kind of site: You're not gonna have to do anything it's just gonna be a timer right so that you can't quickly move between land and water. It's gonna be probably in the matter of you know a minute to two minutes. There's a little bit of vulnerability in that regard.[27]Steven Sharif

Naval caravans (also referred to as raft caravans)[28] allow the transportation of trading goods.[29]

Naval NPCs

Naval NPCs exist in and around the oceans.[12]

There's an NPC structure that exists out in the oceans. These take the form of sailing NPCs, fortresses, whether that be large frigate or galleon based ships, and they take the form of raid bosses. They take the form of general sea-based NPCs. There's treasures that you can find on land and explore out at sea, as obviously one of the missions is why you would be going out to sea. There's escort missions that you can participate in... Some of those are straightforward and interact but with an NPC to receive a quest for; and some of those have to be discovered at sea. So these are all things that are make that type of area in an MMO exciting. You don't just want to have water for water's sake. You want to have water because it's a different experience from a content perspective than what's on land; and in order to be a different experience you have to have that content.[12]Steven Sharif

Naval content

Naval content refers to content above and below the sea.[12][6]

Enhanced naval content was unlocked as part of the $1,500,000 Kickstarter stretch goal.[7]

There will not initially be naval content (such as a Dark Lake) in the Underrealm, but this may be something that gets added in future expansions.[34]

There won't be class abilities that are specific to naval content, but some utility skills (such as underwater breathing) may be of some benefit.[35]

Artwork

See also

References

  1. Livestream, August 17, 2018 (58:53).
  2. 2.0 2.1 steven-stream-clarifications-august-2022.png
  3. 3.0 3.1 3.2 Livestream, 2018-04-8 (PM) (1:01:28).
  4. 4.0 4.1 4.2 4.3 Interview, July 19, 2020 (48:05).
  5. Livestream, May 19, 2017 (37:51).
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Livestream, May 17, 2017 (30:53).
  7. 7.0 7.1 Kickstarter - We Just Broke $1,500,000!
  8. Livestream, March 26, 2021 (48:42).
  9. 9.0 9.1 9.2 Livestream, August 26, 2022 (1:26:58).
  10. 10.0 10.1 10.2 10.3 10.4 10.5 10.6 10.7 10.8 10.9 Livestream, July 25, 2020 (1:59:09).
  11. 11.0 11.1 11.2 11.3 11.4 11.5 11.6 11.7 Livestream, July 9, 2018 (30:35).
  12. 12.00 12.01 12.02 12.03 12.04 12.05 12.06 12.07 12.08 12.09 12.10 12.11 12.12 12.13 12.14 12.15 12.16 12.17 12.18 12.19 Podcast, April 11, 2021 (36:43).
  13. steven-twitter-background.png
  14. 14.0 14.1 14.2 Livestream, May 19, 2017 (50:45).
  15. 15.0 15.1 15.2 Podcast, November 15, 2020 (23:30).
  16. steven-ships-1.png
  17. steven-ships-2.png
  18. 18.0 18.1 18.2 Livestream, February 25, 2022 (1:15:50).
  19. Livestream, October 29, 2021 (1:15:57).
  20. Interview, August 17, 2018 (36:29).
  21. Livestream, May 28, 2021 (1:52:15).
  22. Livestream, April 29, 2022 (1:08:27).
  23. 23.0 23.1 Livestream, May 29, 2020 (1:28:38).
  24. 24.0 24.1 Podcast, May 11, 2018 (11:51).
  25. boats-rivers.png
  26. Livestream, April 30, 2020 (56:58).
  27. 27.0 27.1 27.2 27.3 Livestream, April 30, 2020 (58:05).
  28. 28.0 28.1 Livestream, August 26, 2022 (1:20:17).
  29. 29.0 29.1 Livestream, 2018-04-8 (AM) (15:46).
  30. Livestream, May 29, 2020 (1:28:38).
  31. Livestream, September 30, 2020 (40:52).
  32. Video, November 9, 2017 (0:01).
  33. 33.0 33.1 33.2 33.3 Livestream, August 23, 2017 (28:22).
  34. Livestream, January 28, 2022 (1:09:00).
  35. Livestream, February 25, 2022 (1:04:29).